This is the most recent asset design completed. They will be presented to the group for critique. There are two sets just to display the different arm types for holding the swords. Each boss has its own unique aspects which are made more prominent by the texturing of each character. That was the main focus on this compared to the last update, adding texture and making the changes of the bosses a little more obvious.
In this image you will se that the robot/futuristic characters have changed in color slightly and the face mask is different on the boss characters. This was changed after some critique from the group. The color was slightly too reflective and bright and the boss needed more differentiation from the wave enemy. There are two different colored masks to give the group a choice between the light or dark.